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Schön describes the process of design as “reflection in action,” – a reflective conversation with the situation at hand.

Similar to a board game, design is a field that exists in a continuous loop of anticipation (of the whole) and revision (of the parts); an ongoing process that designers know can be taken further, but that is often forcefully concluded by an external constraint (i.e. a deadline).

‘PFC’ explores the principles of decision-making through the scope of ‘play’ and attempts to emphasise the long understood resemblance the design process shares with gameplay.

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