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REAL WORLD VR – THE ARTS (8th session)
June 20, 2017 @ 6:00 pm - 9:00 pm
VR (Virtual Reality) / AR (Augmented Reality) & MR (Mixed Reality) for The Arts.
Real World VR – The Arts session features a line up of high-profile speakers and demonstrations and exhibition works.
This session focusses on emerging new artists using new technologies ranging from making books come to life (animation) to viewing printed artworks with Augmented Reality apps. We will also have 3D mapping and live Google Tiltbrush performances using the HTC Vive.
Hear from some of the industries most respected artists. Format includes forum, Q&A session, exhibitions, live performances, equipment & software demonstrations, networking drinks and nibbles. Kaiju Beer specials!
Doors open at 6pm.
Speakers commence at 6.30pm.
Demonstrations commence at 8.30pm.
Jenny Rosenbaum is a contemporary figurative artist working in 3D modeling and exploring the boundaries of technology and art. Their most recent work has been in exploring the nature of Non Binary Transness and their own genders and sexuality. Well known for being a painter of nudes, Rosenbaum has recently completed a masters degree and changed focus to more technologically based digital art using physics based rendering, Deep Neural Networks and Unity to develop an Augmented Reality mobile application.
Following a car accident that impaired Rosenbaum’s mobility they have turned their mind inwards exploring the nature of humanity, religion and gender through art. The human body has always been a source of fascination in Rosenbaum’s art with a focus on mythical and archaeological stories driving their progress. This fascination has continued with their newest Computer Generated works with a basis in classical art and history.
J is an American working from their home in Victoria, Australia with their partner and child and two cats.
Cy is an internationally published music producer, film maker, interdisciplinary researcher, sound and lighting/video designer & storyteller. As a creative my main tools are text, the body, the voice, cameras & audiovisual/design software & data sets.
2D/3D CHARACTER ANIMATION | MOTION GRAPHICS
Marc-O-Matic is the moniker of Marco P. Taco Ryan,
A Multidisciplinary Artist & Animator based in Melbourne, Australia. Marco will discuss his involvement in the world’s first AR book and exhibit his Augmented Reality works’ on iPads.
Krystal Schultheiss is an artist and motion graphics designer currently based in Melbourne and has been exhibiting animated works since 2007 and performing as a visual artist (VJ) since 2010.
Krystal will talk about the 3D mapping process with an installation on the night.
Within her arts practice Krystal explores and experiments with the notion of creating immersive experiences for audiences and is interested in questioning the understanding of visual and spatial awareness. In her practice she experiments with the visual interpretation of rhythm, flow of movement and visual abstraction as an expression of a phenomenological encounter with reality.
Currently Krystal is exhibiting work at Melbourne Central Art Loop in conjunction with Mars Gallery. In 2017 Krystal was Artist in Residence at the 10th year of Digital Graffiti Projection Festival, Alys Beach Florida USA.
She was a finalist twice in the AGDA awards Motion category in 2016. She has also been internationally published in “Design Genius: The Ways and Workings of Creative Thinkers by Gavin Ambrose (Author)” and “The Fundamentals of Interactive Design by Michael Salmond (Author), Gavin Ambrose (Author).
Exhibitions include: Melbourne Central Art Loop, Digital Graffiti 2017 (USA), West Projection, Pause Fest 2016,, Melbourne Music Week 2015, Gertrude Street Projection Festival 2015, Melbourne White Nights 2015, Digital Graffiti 2015 (USA), First Site RMIT Gallery CAFA & RMIT, Neo Goth: Back in Black, UQ Art Gallery Queensland, Naoussa International Short Film & Video Festival Municipal Theatre of Naoussa (Greece) Australian Gothic, Perth Institute of Contemporary Arts and Directors Lounge (Germany)
VR DEMONSTRATIONS & NETWORKING
There will be nibbles and networking opportunities after 8.30pm (post speakers). Works will be available for viewing in Augmented Reality Apps using your phone. We also have HTC Vive demos, Samsung Gear VR demos and Google Cardboard demos.
It’s a great opportunity to get up close to some of the most influential people in the business.
Loop Project Space & Bar is one of Melourne’s most atmospheric and iconic venues with exceptional wine & cocktail list & a large range of craft beers.
Tickets include your chance to WIN a CARA VR & NUKE bundle worth over $8500. Brought to you by THE FOUNDRY (terms and conditions apply).
Buy a ticket to Real World VR, like Real World VR on Facebook and send in “what you think VR will look like in the next 10 years in uder 25 words or less, you can include images and video” Send your entry to email@example.com for your chance to WIN:
NUKE —An award-winning node-based compositor, NUKE provides state-of-the-art tools designed to streamline day-to-day workflows and help achieve highest quality results in less time. CARA VR™—the much-anticipated new plug-in toolset for the NUKE® family of compositing, editorial and finishing products—helps you to create incredible live-action virtual reality content.
*Terms and conditions apply – see footer*
We look forward to seeing you on the night
Leah Bunny & Emily Harridge
We meet every second month on a Tuesday evening at Loop Project Space & Bar.
*TERMS AND CONDITIONS FOR CARA VR AND NUKE COMPETITION:
Buy a ticket to one of the Real World VR sessions; Feb 21 2017, April 18 2017, June 20 2017, like Real World VR on Facebook and send in your answer to; “What you think VR will look like in the next 10 years” to firstname.lastname@example.org with your ticket number. The best judged entry will win 1x copy of CARA VR plugin & NUKE bundle worth £5278.50. Pricing accurate as at the 10/11/16. Entries open 01/02/2016 and close 11pm June 19 2017 AEST. Entry is open to ticket holders and attendees of the Real World VR sessions listed ONLY. Multiple entries are accepted. The winner will be announced at the Real World VR June 20 2017 event. The winner must be in attendance on the night. The winner must hold copyright of the copy, images and/or video and agree for it to be shown at the event and in future Real World VR publicity. The judges decision is final. Prizes not transferrable.